Rage. IRL.

if you stand in fires, I wish you'd die in one.

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Been quite busy lately. We left the 25 man raiding guild, and made our own little 10-man group.

The advantages are more flexibility with raid times, knowing that if somebody fucks up once they probably won’t do it again, and also knowing that all the people in your raid want to be there and progress. Not to mention raiding without being stressed is fucking fun.

We got Starcaller down, cleared Trial of the Champion in 10-man heroic mode, and our future goals are Yogg+0 and Tribute to Insanity.

As a side note…I’ve upgraded some items, and I just don’t get it. The trinkets are itemized terribly: Talisman of Volatile Power compared to Flare of the Heavens or even Dying Curse. It has a higher item level, but it provides less of an upgrade than a trinket 45 item levels lower?
So in conclusion…I keep upgrading gear, but I end up having the same spell power and losing haste. I like haste. Lots of haste. Yummy pretty awesome haste. Haste haste haste.

Also, I (or actually we)’ll try and start a series of guides for the Ulduar hard modes, Algalon and TotC hardmodes. Stay tuned.

For those of you that might be unaware of it, patch 3.2 (who will be out either this week, or the next) brings some (un)expected changes as far as raiding is concerned.

First of all, if we were to classify loot by item level, we would notice that the drops from normal mode 25-man are the same item level as the ones from 10 man hard mode. In a guild like mine, we have a group that’s cleared all the 10 man hard modes for example, and are currently working on Algalon. However, we have problems with the 25 man hard modes, due to group setup, attention and/or skill issues.

Second of all, due to obvious logistical reasons (managing 9 other people + backups is easier than managing 24 other people + backups) and to the fact that the 10 man hard modes have a more relaxed tuning, it is arguably easier to progress through 10 man hard modes than through 25 hard modes. Also, finding 24 other very good people is not as easy as finding 9 others.

Because of that, my suspicion(which remains to be confirmed) is that Blizzard, in their push to make WoW as casual-friendly as possible, are trying to once again lower the raiding group, from 40 to 25 and now to 10.

Also, I predict a large number of mini-guilds appearing after the patch. Since, after all, if your guild is struggling to do 25-man hard modes due to bad players, why not remove the problem altogether by making a 10 man with your friends?

suggestions

Found this just now – struck me as quite funny.