Rage. IRL.

if you stand in fires, I wish you'd die in one.

Browsing Posts in pve stuff

Even though our current tall and strong talent trees have been pruned down to the size of a small bonsai, the devs have clearly stated that the players won’t be forced to deal with useless talents anymore.

Indeed, this has been a problem with most classes. In all specs, there are either talents that are deemed absolutely necessary(and that everybody takes), or talents that need to be taken to reach the following tier. Either way, the end result is that, rather than providing more than one viable alternative, all classes have a clearly defined spec, with any deviation from the norm being quantified as a dps loss.

Judging by the current state of the trees, I’m expecting to have a few viable options in a spec. While looking at the balance tree, one can see several options, depending on what your poison is. Of course, some talents have left me quite bewildered. In their current incarnations, there is still a clear distinction made between pve and pvp talents, in all trees. However, there seem to be clear options allowing builds focused on pve, pvp, or a mix of the two.

With 41 available talent points in total, I find it quite likely that the builds will require 31 points in your main tree, with the other 10 spread in a second. The lower tier talents seem quite specifically designed to be attractive for all specs, since they generally buff the main abilities of feral, resto and balance druids. As such, I’d expect a multitude of possible specs(balance with points in feral or balance with points in resto, anyone?), all remaining to be decided based on glyphs and talent synergy.

All that remains to be seen is how Eclipse(and to a lesser extent, Tree of Life) will be changed. The mechanics should be core parts of their respective specs, and seeing the final implementations will be the only way to tell whether Cataclysm is something druids should be excited about.

As stated in my previous posts, I am raiding in a 10-man guild. As such, my gear/spec/glyph choices are tailored for that, rather than a more general 25-man raid environment. To help other druids that might be in a similar situation, and to (hopefully) get useful input on whether my choices are good or not, I have decided to explain them in more detail, starting with my spec.

As you can probably notice from my armory, I am running a pretty standard 11/0/60 resto spec. I have decided to spec that for several reasons:

  • my role is mostly raid healing, so I don’t need Living Seed. I took Revitalize instead, as the benefits are quite high in a 10 man group.
  • due to the size of my raiding group, I do not need to reduce my GCD to the extent where I can blanket 15 people with Rejuvenation. As such, I do not need to pick up Celestial Focus in the Balance tree, to up my haste, nor do I need to stack haste to the point where I cap my GCD to 1 second. I have chosen to focus on throughput(especially with the hard modes looming for my guild), and use Glyph of Rapid Rejuvenation in order to help deal with the increasing amounts of raid damage that seem to prevail on fights like Sindragosa, Blood Queen, and the Lich King himself.
  • my play style is that I tend to use Nourish for spot healing, and Regrowth for the hot component rather than the direct heal. In other words, I prefer to put Regrowth up pre-emptively on tanks and other raid members that will/are taking damage, and then use Nourish to top them up. This, coupled with the fact that I have a disc priest in the raid most of the time, has made me choose to pick up Tranquil Spirit in my spec.
  • My glyph choices are, I hope, quite obvious. My major glyphs are:

  • Glyph of Rapid Rejuvenation – as previously explained, it helps a lot with throughput in cases of high aoe damage.
  • Glyph of Swiftmend – it is both a subjective, and an objective choice. An alternative here would be Glyph of Wild Growth, but due to the positioning in 10 man raids, having a 6th person in range would mean we’re doing something wrong. Also, the fact that I can swiftmend every cooldown and still have hots ticking on the target suits both my play style, and seems like a better choice to me.
  • Glyph of Nourish – again, due to my play style, I end up using this spell quite a lot, to spot heal, and even tank heal. In those cases, the extra healing received from the hots is quite beneficial, since the targets I’m healing are usually at a 6k health deficit or so.My gearing choices and stat priorities are, again, tailored for my guild. Due to the fact that we’re a 10-man raiding guild, I am not stacking as much haste as I should under other circumstances. Don’t get me wrong – I am still preferring haste, but I can afford the luxury to not absolutely need the haste cap. As such, I tend to go with a spell power > haste > crit priority, while of course preferring the spirit pieces over those that don’t have any spirit. One of the things I am still pondering is whether I should pick up the t10 4-set bonus. Due to my raid’s size and the fact that I am easily keeping 10 Rejuvenations up, I feel it would be wasted most of the time, fact that makes me wonder whether I’d not be better off picking off-set pieces with better stats.
  • So blizzcon’s almost over – you obviously have all heard the exciting news. A couple of things to consider, especially from the perspective of a warlock:

  • worgens have a 1% bonus damage racial – time to mass reroll if you’re serious about maximising your character’s dps potential?
  • paid race transfers – supporting the first point?
  • since warlocks have always traded some intellect for extra stamina, how will that affect the total damage/scaling since spell power will be directly gained from intellect in the new expansion?
  • path of the titans and mastery – providing extra damage?
  • icecrown and the raids in cataclysm will have their hard modes even easier than sunwell and/or yogg+0 – so they’re obviously wanting to make sure a higher % of their playerbase ends up clearing end-game
  • the soul shard mechanic will only affect gimmick/situational spells like summon demon and searing pain, or will we actually have boosts for our main nukes?
  • battleground-wide LFG, and rewards for leaders? I predict that will get axed asap, due to the fact that everyone will just insist to be a leader of an empty party
  • All in all, blizzcon raised almost as many new questions as it answered. I’m looking forward to the new guild leveling mechanics, to worgens and to flying around in the old world(speaking of that, I’ll have a guide for getting a cool mount coming up soon).

    Bring on the cataclysm!!!

    I have to say that it finally feels like destruction’s reached its full potential. The developers seem to have finally realised that buffing gimmick spells isn’t the way to go, and the new Fire and Brimstone talent shows it.
    In all simulations, destruction specs are now pulling ahead, as it should be, really.

    However, due to some conversations I’ve had with other warlocks, I figured I should clarify a couple of things. First of all, crit is not something that any warlock, especially destruction specced ones, should stack. Crit gives you extra chances to do double damage, true. But it’s still relying on rng. Haste and spell power provide the quantifiable dps gains, as well as spell hit until you’re hit capped(either 13% for raiding alliance, or 14% for horde).

    Second of all, Tuskarr’s Vitality is better than Icewalker simply because (and I know this is a hard one to get your head around, boys and girls), the faster you get in range of your new target, the faster you can dps it. 12 crit rating(since nobody in their right mind actually gets to use the 12 hit rating from surefooted, but gets hit capped from gear) won’t help. Running out of fires faster will.

    And third of all, since I’ve been cross-linked on the realm forums I figure I should say sorry for rubbing a few people the wrong way. Not that I care or anything, I’m just sorry I didn’t do it sooner:)
    As a heads up, my old guild changed their rules. They now allocate raid spots on a first come first served basis(gl with hard modes/yogg), and the guild master’s name is back on the “contact these people if you have problems” list. Since, you know, steps must be taken and all that. Including offering officer promotions left and right, in the hopes that more people will start flocking under the banner of an invisible gm that suddenly remembered he has a guild to “run”.
    Feel free to comment and to state your points of view. As long as you do so in a civilised way, I don’t see why we can’t debate. Of course, if there is something to debate, but from the whispers I’ve been getting it doesn’t look like there is.

    Happy reading, and please feel free to come back! Hits are always welcome.