Rage. IRL.

if you stand in fires, I wish you'd die in one.

Browsing Posts in raiding

Late last night, during a discussion in guild chat(we are recruiting, by the way!), I started reminiscing about my first raid. It was January 2006, I think. I’d been playing for 2 months, had joined a guild around level 40, and had slowly worked my way to 60. Yes, I was a slow leveler and I maintain that same blazing speed:)

At that time, the guild I was a member of was raiding Molten Core, and was working on Onyxia. Unlike today, there were not that many youtube videos, strategy websites and blogs depicting the fights from every possible angle. Instead, you had to rely on strats as they became available on bosskillers.com(sometimes months after a first kill, since guilds were much more secretive those days), and the explanations of your raid leader. That meant that, as a fresh level 60, you were somewhat clueless about what was going to happen. (that’s an excuse that I will keep sticking to, by the way)

So here I am, a warlock in blue gear, with about 20(if that) extra spellpower, fully buffed and ready to do battle with my first raid dragon. Of course, because I have no idea of what to expect, I’m also constantly repeating the words “Please don’t let me fuck up” in my head.

I listen to the explanation the raid leader gives, and the main tank pulls. I dot, shadowbolt, run around aimlessly; I watch in amazement as tiny whelps spawn from the side caves, only to die to aoe. I also watch in amazement as I’m feared, and running around through the cave, while lava bursts from the cracks in the ground.

One thing I should mention, at this point, is that this was looking like the best try they’d ever had, and that it seemed very likely we’d get a first kill. The raid leader’s asking us to focus over vent, so I dot some more. And shadowbolt! And…get feared again. At this point, I’m already a veteran. I know how that works. Nothing can surprise me. I’ll just run around for a bit in directions I can’t control, and the healers will heal me and then I’ll dot some more and shadowb…wait. Why am I running towards her? Hmm, her tail moved. I’m like…thrown in the air now? Wow, I think I’m messing up. Now I landed in that little cave whelps are coming from. Loaaaaaaaaads of little eggs here! Looks kind of like that scene from Alien! I’d better run out. Why are there more spawning? I’m definitely fucking up. WHY ARE THEY YELLING AT ME ON VENTRILO?

So yes. I wiped the whole group. On my first raid ever, on what looked to be their best try ever. We killed her the next try, though, so I was forgiven, and stopped making catastrophic mistakes every raid. Over the years, I have ended up in this highly successful and enviable position where I get to yell at people, try and lead a moderately successful guild without letting my guild mates realise I’m so so bad, and cry at night. While blogging.

Anecdotes aside, though, the point I am trying to make is that mistakes happen. Especially during your first few raids. You’re likely to mess up, or be overwhelmed by everything that’s happening at once. The main things to remember are that you should be prepared. Strategies and tips are available everywhere, on websites, your own guild’s forums, and blogs like Zing’s. You have no excuse to not read up. And if you do make a mistake, admit it. People will appreciate you for it.

And don’t forget: once you do eventually mess up, try and learn from it. Don’t make the same mistake again. Think of how you could have avoided that situation, stayed alive a moment longer, or moved out of the fire faster. Or not spread tombs during phase 2 of hardmode Sindragosa. What horrible horrible scrub does that kind of mistake?

me. last night.

Since the talent trees for the current version of the Cataclysm beta are available on wowtal.com, I have decided to have a closer look at the talents, and comment a little on what I’d potentially pick and choose.

As a small disclaimer, since I do not have Beta access currently, the comments are based on the information available to me. If some of my assumptions are wrong, I humbly apologise and will correct any errors I’m made aware of.

1. Balance

With things as they are right now, a 32/0/5 (+4) build seems like the logical choice. The remaining 5 points will be distributed according to preference, with some strong contenders being:

  • Owlkin Frenzy:attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells. Lasts 10 seconds.
    During WOTLK, this talent has been affected by inconsistency. Initially, it would proc from any attack that hit the druid – including environmental damage, aoe, and hits by adds. In following patches, it was changed to not do so on a per fight basis – thus being reduced to a mostly pvp talent. The potential is immense – if, in Cataclysm, it is returned to its initial state, and procs from any successful attacks, it would make for a significant dps boost for a raiding Balance druid. However, having to test whether the aoe during every single boss fight would proc Owlkin Frenzy does strike me as a waste of time.
  • Solar Beam: you summon a beam of solar light over the enemy target’s location, interrupting the enemy target and silencing all enemy targets under the beam within 10 yards while it is active. Lasts for 10 seconds.
    In its current incarnation, this is purely a pvp talent(and a mediocre one at that). While a targeted aoe silence does sound useful at first glance, the long cooldown and the fact that it does not lock the school of the spell being cast make it situational at best. I would personally love to see a damage component added, the cooldown lowered or a spell lock added(or, alternatively, the range being made wider than 10 yards, so the time the target spends running is equal to the time they’d be silenced from a counterspell, from example).
    Of course, I would be happy to see a boss fight with multiple adds that need to be silenced at once, where this particular spell would be extremely useful. Time will tell.
  • Natural Shapeshifter: reduces the cost of all shapeshifting by 30%
    Again, this is a very situational(and, I assume, not used enough to reap any significant rewards) talent. I can’t think of any case in which we would need to change forms during a fight. Unless, of course, Blizzard decides to make me eat my words by introducing a fight with lots of frost novas, roots and any other snares.

2. Restoration

The build I came up with is a 8/0/32(+1) build. That one point baffles me at the moment, simply because none of the talents it would go into would potentially bring any benefit during raids.

As a very cursory first impression, I have to say that, even though the trees have been pruned, they still look very fleshed out. There are talents that buff important spells and give us new mechanics to work with. They bring a palpable benefit to the player, regardless of play style or experience. As I’ve said before, whether these (so far) exciting changes will be received positively or not will depend mostly on how well Blizzard implements the core mechanics of the specs – Eclipse and Tree of Life.

As stated in my previous posts, I am raiding in a 10-man guild. As such, my gear/spec/glyph choices are tailored for that, rather than a more general 25-man raid environment. To help other druids that might be in a similar situation, and to (hopefully) get useful input on whether my choices are good or not, I have decided to explain them in more detail, starting with my spec.

As you can probably notice from my armory, I am running a pretty standard 11/0/60 resto spec. I have decided to spec that for several reasons:

  • my role is mostly raid healing, so I don’t need Living Seed. I took Revitalize instead, as the benefits are quite high in a 10 man group.
  • due to the size of my raiding group, I do not need to reduce my GCD to the extent where I can blanket 15 people with Rejuvenation. As such, I do not need to pick up Celestial Focus in the Balance tree, to up my haste, nor do I need to stack haste to the point where I cap my GCD to 1 second. I have chosen to focus on throughput(especially with the hard modes looming for my guild), and use Glyph of Rapid Rejuvenation in order to help deal with the increasing amounts of raid damage that seem to prevail on fights like Sindragosa, Blood Queen, and the Lich King himself.
  • my play style is that I tend to use Nourish for spot healing, and Regrowth for the hot component rather than the direct heal. In other words, I prefer to put Regrowth up pre-emptively on tanks and other raid members that will/are taking damage, and then use Nourish to top them up. This, coupled with the fact that I have a disc priest in the raid most of the time, has made me choose to pick up Tranquil Spirit in my spec.
  • My glyph choices are, I hope, quite obvious. My major glyphs are:

  • Glyph of Rapid Rejuvenation – as previously explained, it helps a lot with throughput in cases of high aoe damage.
  • Glyph of Swiftmend – it is both a subjective, and an objective choice. An alternative here would be Glyph of Wild Growth, but due to the positioning in 10 man raids, having a 6th person in range would mean we’re doing something wrong. Also, the fact that I can swiftmend every cooldown and still have hots ticking on the target suits both my play style, and seems like a better choice to me.
  • Glyph of Nourish – again, due to my play style, I end up using this spell quite a lot, to spot heal, and even tank heal. In those cases, the extra healing received from the hots is quite beneficial, since the targets I’m healing are usually at a 6k health deficit or so.My gearing choices and stat priorities are, again, tailored for my guild. Due to the fact that we’re a 10-man raiding guild, I am not stacking as much haste as I should under other circumstances. Don’t get me wrong – I am still preferring haste, but I can afford the luxury to not absolutely need the haste cap. As such, I tend to go with a spell power > haste > crit priority, while of course preferring the spirit pieces over those that don’t have any spirit. One of the things I am still pondering is whether I should pick up the t10 4-set bonus. Due to my raid’s size and the fact that I am easily keeping 10 Rejuvenations up, I feel it would be wasted most of the time, fact that makes me wonder whether I’d not be better off picking off-set pieces with better stats.
  • Ohai!

    So, we killed Sindragosa tonight. Hopefully the Lich King should die by the end of next week, which means we can get started on the hard modes. Sucks that we’re a bit late, but I couldn’t really help it. Onward, McDuff!